Experience

Technical positions held, roles and responsibilities

Software Engineer

NAWCWD Navair, Department of the Navy // 2021 - 2022

Served as an embedded systems legacy maintainer, using Ada, python, C#, C and C++ to meet mission requirements.

  • Developed tooling in Python, C#, and Ada to assist in data analysis and parsing
  • Maintained and updated legacy codebases to ensure continued functionality and performance
  • Implemented MQTT messaging protocol in C/C++ using Mosquitto for secure and efficient data aggregation and offloading between embedded devices and backend systems
  • Maintained Secret-level security clearance throughout employment

Independent Software Developer

J St. Studio (self-employed) // 2023 - present

Building a multiplayer roguelike prototype in Unreal Engine 5 as the foundation for an independent studio.

  • Designed and implemented core gameplay systems (combat, progression, level-ups, skills) for a multiplayer roguelike action-shooter prototype in Unreal Engine 5
  • Built the full content pipeline end-to-end: 3D modeling, texturing, and asset integration using Blender + UE5
  • Implemented custom combat systems and mechanics leveraging Unreal Engine 5's Gameplay Ability System.

Information Technology Specialist

County of Colusa, CA // 2025 - 2026

Delivered comprehensive IT support while strengthening organizational security posture for the county employees and leadership.

  • Developed custom EDR tooling using PowerShell to enhance response capabilities
  • Developed software wrappers for Microsofts’ User State Migration Tool (USMT)

Web Developer

Sovereign Computer Systems // 2025 - present

Provides niche security-focused computing solutions to clients.

  • Currently under active development with Next.js
Built with Next.js, Tailwind CSS, a custom-built local LLM toolchain, and a lot of caffeine.

Henry J. Graves - 2026