Skills

A breakdown of the core technologies I use to build.

Anything 

can be learned.

Simulation Engines / Game Engines

Unity Engine / C#, Unreal Engine / C++, Godot Engine / gdScript, Blender, Adobe Substance Painter

    Built with Next.js, Tailwind CSS, local agentic tools, and a lot of caffeine.

    Henry J. Graves - 2026